CFGs:

MSBigFire.cfg : Auto Palette Assignment
MSBigFireMA.cfg : Manual Palette assignment
MSBigFireNA.cfg : No Palette assignment

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

        VVVV: 
            0000 => Do initial animation (usually used if it is spawned in floor)
            0001 => Dont do initial animation (usually used if it is spawned in the air)
        

Extra Byte 2:
    Time used to keep it alive

